AI Insights · Timothy · October 2024
Top 5 Pixel Games on Android in New Zealand Q3 2024
Explore the performance of the top 5 pixel games on Android in New Zealand during Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the top 5 pixel games on the Android platform in New Zealand demonstrated diverse performance trends. Data from Sensor Tower provides insights into the weekly downloads, revenue, and active users of these popular games.
Sword of Convallaria from XD Entertainment Pte Ltd saw its weekly revenue peak early in August at approximately $2.4K before gradually declining to around $217 by the end of September. Weekly downloads started strong at 638 in late July but experienced a downward trend, stabilizing at around 82 by the end of the quarter. Active users mirrored this pattern, starting at 620 at the beginning of August and fluctuating to end at 209 by late September.
The World of Magic: IMO by Com2uS showed a significant jump in weekly revenue from $313 in mid-August to a high of $1.3K in early September, before dropping to $217 by the end of the quarter. Downloads remained minimal throughout the quarter, with only a few instances of new users.
WeTV: Asian & Local Drama from Image Future maintained a consistent weekly revenue, peaking at $481 in mid-September. Weekly downloads were relatively stable, with a brief increase to 142 in mid-August. The app's active user base remained robust, reaching a high of 9.5K in mid-September before settling at 8.9K by the end of the quarter.
Slayer Legend : Idle RPG, developed by GEAR2, experienced an increase in weekly revenue, peaking at $682 in early August before tapering off to $170 by the end of September. Downloads fluctuated slightly, while active users saw a decline from 653 in mid-July to 481 by the end of the quarter.
Lastly, Cup Heroes by VOODOO showed a steady rise in both weekly revenue and downloads. Revenue peaked at $589 at the end of September, while downloads reached a high of 960 in mid-August. Active users consistently increased, ending the quarter at 2.4K.
These insights from Sensor Tower indicate varied performance across the top pixel games, with each game exhibiting unique trends in user engagement and monetization. For more detailed analytics, visit Sensor Tower.